HASBRO

(2017)

SKILLS: project management, manufacturing design, quality assurance


As a project/design engineer on the iPlay team at Hasbro, I managed technical feasibility, costing, and delivery timing from product concept through final production. The team focused on new play experienced that merged digital and physical play for all ages.

My primary project was DropMix: Music Mixing Game, a collaboration between Hasbro and Harmonix. I resolved pre-production hardware defects, created quality assurance specifications, launched initial product to market, and ideated future hardware and gameplay development.

Select Product Design Works

Apple

Sonos